Shipped
✓ ShippedWorld graph — visualise entity relationships
✓ ShippedSession mode — GM reference tool with floating cards
✓ ShippedPlayer portal — party-visible lore hub
✓ ShippedEncounter tracker with Daggerheart fear counter
✓ ShippedAI-assisted NPC and random table generation
✓ ShippedCommunity publishing with IP certification gate
✓ ShippedMarketplace — buy and fork world content packs
✓ ShippedWorld Search — full-text with type filters
✓ ShippedSession companion link — login-free party portal
✓ ShippedSession Zero onboarding — session-first philosophy
✓ ShippedPost-session structured debrief
✓ Shipped14-day Loremaster trial — no credit card required
✓ ShippedKanka JSON importer
✓ ShippedWorldAnvil article importer
✓ ShippedContextual in-app help system
In Progress
◉ In Progress
Library seeding — official adversary and world packsPre-launch
◉ In Progress
Portal design pass — streaming-standard visualsPre-launch
◉ In Progress
Verified Creator programPre-launch
Planned
Section 13 — Cognitive Architecture
○Entity depth meter — how well-developed is each entry?
○Mini-graph neighborhood view — local relationship context
○Session prep connection gravity — what's linked to tonight's scene?
○Location drill-down — nested scene browsing in session mode
Player Experience
○Player backstory builder
○Relationship anchors — PC-to-NPC connections
○Character arc log
○Spotlight tracker
○Party Investigation Board
Integrations
○Foundry VTT module — sync world data to your VTT
○Discord bot — query your world from your server
○Obsidian plugin — write in Obsidian, sync to Skryrún
Community
○Community adversary library
○Free Daggerheart starter world
○Streaming creator program
○Public API for third-party tools
How we prioritise
We build what makes the table better first. Session tools, cognitive architecture, player experience — in that order. Marketplace and integrations follow once the GM experience is solid. We don’t ship features to hit a roadmap; we ship features when they’re good.