Skryrún

What we’re building

A transparent view of what’s shipped, what’s in progress, and where we’re headed. Updated as we build.

Have a request? legal@skryrun.com

Shipped

✓ ShippedWorld graph — visualise entity relationships
✓ ShippedSession mode — GM reference tool with floating cards
✓ ShippedPlayer portal — party-visible lore hub
✓ ShippedEncounter tracker with Daggerheart fear counter
✓ ShippedAI-assisted NPC and random table generation
✓ ShippedCommunity publishing with IP certification gate
✓ ShippedMarketplace — buy and fork world content packs
✓ ShippedWorld Search — full-text with type filters
✓ ShippedSession companion link — login-free party portal
✓ ShippedSession Zero onboarding — session-first philosophy
✓ ShippedPost-session structured debrief
✓ Shipped14-day Loremaster trial — no credit card required
✓ ShippedKanka JSON importer
✓ ShippedWorldAnvil article importer
✓ ShippedContextual in-app help system

In Progress

◉ In Progress
Library seeding — official adversary and world packsPre-launch
◉ In Progress
Portal design pass — streaming-standard visualsPre-launch
◉ In Progress
Verified Creator programPre-launch

Planned

Section 13 — Cognitive Architecture

Entity depth meter — how well-developed is each entry?
Mini-graph neighborhood view — local relationship context
Session prep connection gravity — what's linked to tonight's scene?
Location drill-down — nested scene browsing in session mode

Player Experience

Player backstory builder
Relationship anchors — PC-to-NPC connections
Character arc log
Spotlight tracker
Party Investigation Board

Integrations

Foundry VTT module — sync world data to your VTT
Discord bot — query your world from your server
Obsidian plugin — write in Obsidian, sync to Skryrún

Community

Community adversary library
Free Daggerheart starter world
Streaming creator program
Public API for third-party tools

How we prioritise

We build what makes the table better first. Session tools, cognitive architecture, player experience — in that order. Marketplace and integrations follow once the GM experience is solid. We don’t ship features to hit a roadmap; we ship features when they’re good.